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Module:DecodeEncode
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require('strict') local p = {} local function _getBoolean( boolean_str ) -- from: module:String; adapted -- requires an explicit true local boolean_value if type( boolean_str ) == 'string' then boolean_str = boolean_str:lower() if boolean_str == 'true' or boolean_str == 'yes' or boolean_str == '1' then boolean_value = true else boolean_value = false end elseif type( boolean_str ) == 'boolean' then boolean_value = boolean_str else boolean_value = false end return boolean_value end function p.decode( frame ) local s = frame.args['s'] or '' local subset_only = _getBoolean(frame.args['subset_only'] or false) return p._decode( s, subset_only ) end function p._decode( s, subset_only ) -- U+2009 THIN SPACE: workaround for bug: HTML entity   is decoded incorrect. Entity   gets decoded properly s = mw.ustring.gsub( s, ' ', ' ' ) -- U+03B5 Ξ΅ GREEK SMALL LETTER EPSILON: workaround for bug (phab:T328840): HTML entity ε is decoded incorrect for gsub(). Entity ε gets decoded properly s = mw.ustring.gsub( s, 'ε', 'ε' ) local ret = mw.text.decode( s, not subset_only ) return ret end function p.encode( frame ) local s = frame.args['s'] or '' local charset = frame.args['charset'] return p._encode( s, charset ) end function p._encode( s, charset ) -- example: charset = '_&Β©βΒ°\\\"\'\=' -- do escape with backslash not %; local ret if charset and charset ~= '' then ret = mw.text.encode( s, charset ) else -- use default: chartset = '<>&"\' ' (outer quotes = lua required; space = NBSP) ret = mw.text.encode( s ) end return ret end return p
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